Major Update V2.4 - New Map, New Planets, New Balance and more...


Welcome Pixel Explorers!

Another giant update for our game Terrene! We have been focused on player feedback and game balance to make the game loop a little faster and more fun. Fun is the key factor for us. Here are all the amazing new things from version 2.4. If you do wish to purchase the steam version it now has Steamdeck and Cloud Save support.

Updated Map


We added a true mini-map. You can now zoom and move the map around to pinpoint an exact location. You can also place a flag marker at a desired point on the map to return to. Exploring underground will uncover the map. Using Translucent Orbs will uncover a larger area around where it is placed. Using a Far Sight or Super Far Sight consumable will uncover a large portion of the map. This is a much needed enhancement to the game and we are super pleased with it. We hope you are too!

New Orbiter Design


The orbiter is now a much larger ship and there are separated rooms for different terminals. All the same terminals with the same functionality. There are also new terminals. Overall, a much larger Orbiter is added in this update.

Orbiter Terrarium


Now, you can collect plants, rocks, labyrinth foliage and more with a new crafting item called Foliage Containers. Bring these Foliage Containers back to the Orbiter Terrarium and plant them. They will grow over a series of days and then can be harvested. Foliage can be sold for Gold. The highest amount of Gold is given for a fully grown foliage. A wonderful new additive to the game.

Rebalance to Planets


We felt that the planets took too long to complete and we wanted players to explore and travel to more planets sooner than later. We addressed this in a couple of ways.

  • We decreased the overall size of the planets so that flying to the surface and exploring a full planet takes a little less time. We didn’t decrease their size to the point where the planets seem too small. It is really fun to explore these more bite sized planets.
  • We decreased the amount of BioMatter needed to complete a planet to 500 for all planets. This feels way more manageable and a lot less of a task. More fun!
  • We decreased the ground density, allowing players to mine more efficiently in the early game. This make mining less of a chore and much more fun and engaging.
  • We removed the Red, Orange and Blue dust items dropped from mining plants, rocks and ground. Players must now craft items for health, oxygen and battery to be prepared for exploration. More engaging and fun! Players start with a few items to aid them in their initial journey.
  • We placed the Orbiter closer to the planets atmosphere to decrease the amount of time it takes to get planet side to your Orbiter. This also opened up space above the Orbiter for ship combat.
  • We added an Oxygen and Mining cost for each planet. The higher the level, the more Oxygen or Battery is used on a planet. Planets with high levels also have a chance of dropping more ores. Planets can be level 1-4 for these levels. 1 being the lowest and 4 being the highest.

Telnotian Outposts


There are now Telnotian Outpost planets you can find in the solar system. Travel to one of these planets and visit the base on the surface of the planet. There you can use Condensed BioMatter collected after completing a planets BioMatter requirements to aid in cloning efforts. There can be a Relic Deposit terminal where you can sell any special relics you have found. You can deliver terrarium sample from your Orbiter for gold.

Lore Planets


We have added planets to discover that contain a lore terminal. These terminals will provide a piece of the full story for 1 of 4 races. The Leshna, The Berartans, The Jenx & The Telnotians. Collect all the pieces of the story and read it all on the Orbiter Library. There are also ancient relics to be found on these planets that can be sold on Telnotian Outposts for gold.

Player Battery Rebalance


We felt the battery depleting was taking away from the fun so we wanted it to hinder players much less. Now the player has a lot more battery at the start of the game and it lasts much longer before needing to be refilled. Exploring and mining is much less restricted by battery now.

Solar Map Enhancements


We have updated the Solar Map to give more useful planet information. The size of a planet is no longer displayed in a number that made little sense and is now displayed like “Average” or “Large, etc. There are also different types of planets now. Planetoid, Giant Planet and Moon are some of them. We also added the Oxygen and Mining levels to the description. A step needed for future planet updates.

Orbiter Terminal UI Update


We have finally upgraded the Orbiter terminal menus to be in a high resolution. Now we can fit much more information and items per page. A much needed overhaul.

Super Gems and Super Items


There is now a Super Gem terminal on the Orbiter. Use 500 coal to creat a Super Gem. These Super Gems can be used to craft Super items such as Super TNT, Super RoboDiggers and much more!

Trash Compactor Enhancement


You can now choose to compact trash into Diamonds or Gold. Just choose which type you want and insert the trash for that type.

Additional Updates/Fixes

  • Increased the price of items in the stores (mining Diamonds is easier and faster now)
  • Decreased the amount of AA guns in the sky.
  • Fixed an issue where Broken Labyrinths and Slime were spawning in mid-air on the planet surface.
  • Updated some mini-boss missions to require more mini-boss kills for more reward.
  • Added small space snakes to space.
  • Added a new lore intro when starting a new game.
  • Updated the player and ship healthbars to include the amount in numeric format as well as number icons to show the player that it is increasing or decreasing.
  • Asteroids now drop trash and coal. Harvest these and create diamonds and gold on the trash compactor.
  • Updated ship art.
  • Your ship slowly repairs and refuels itself when docked on the orbiter.
  • Your player regenerates battery when in the ship.
  • Added a Ship Beacon itme that brings the ship to the player when used.
  • Updated pistol chips to allow stacking them in you inventory stacking their power up effect.
  • Added chips that can be stacked in you inventory that give you upgraded health, battery or oxygen. Stacking chips will multiply the effect.
  • Missions now have an image when talking with Ed and being viewed in the missions menu.
  • Moved notification text to top center and added a list view so that no notification is missed.
  • Added additional notifications for new shop items.
  • Updated mite eggs art.
  • Added a new useable digging machine called Worm Digger.
  • Guns now lose durability with each repair. Once durability is gone the gun can no longer be used.
  • Resolved an issue where the lazer gun was always equiped when you loaded a save or changed planets.
  • Update the main menu to auto-detect keyboard/mouse or controller depending upon what is being used.

Join our Discord to Discuss Terrene or Submit Bugs: https://discord.gg/GV9unF3Sw3

Files

Terrene2424_itch.zip 114 MB
Nov 24, 2023

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